One app for iPhone and Android that feels native and fast on both
Included in the
project we build
iOS + Android build
One app for both iOS and Android, from one or two codebases, picked for your needs.
Builds
- 1.0.0 (42)Ready
iOS
iPhone, iPad
- 1.0.0 (42)Ready
Android
Phones, tablets
Custom design
Designed for phones first, not shrunk from desktop, and true to each platform's style.
Home screen
iOS
Android
Push + analytics
Push notifications, deep links and in-app analytics, all set up and fully tested before launch.
Engagement
Tap to track it in the app.
Opened
64%
Backend + APIs
Login, sync and notifications, built new for you or connected to your existing backend.
API
- POST/auth/login84ms200
- GET/sync?since=1712112ms200
- POST/alerts/subscribe67ms201
- GET/me/orders95ms200
Offline mode
The app keeps working without signal and syncs your changes again once it's back.
Sync queue
- Note added to job #31809:12
- Photo attached, 2 files09:14
- Checklist marked done09:20
Store submission
Listings, screenshots, privacy details and review notes for both app stores, all handled for you.
Store submission
App Store
In review
Google Play
Submitted
- App name and description
- Screenshots, all sizes
- Privacy details
- Review notes and test login
OTA updates
Small fixes reach your users right away, without waiting on another app store review.
Updates
- 1.4.0
Store release
Reviewed by stores
- 1.4.0-ota.1
Fix typo on checkout
Sent over the air
- 1.4.0-ota.2
Fix date format
Rolling out now
Crash + perf monitoring
Crash reports and real-user speed data from day one, so any problems get found and fixed fast.
Monitoring
Crash-free users
99.8%
App start, real users
1.2s
TypeError in CartScreen
12 users, Android 14
30-day support
Bug fixes are free for the first 30 days after launch, then covered by an ongoing retainer.
Support
Bug fixes, free
- Login button hidden on small phones1.0.1Fixed
- Push not opening the right screen1.0.2Fixed
- Slow list scroll on older Android1.0.3Fixed
For consumer or B2B mobile apps. Cross-platform by default, native where required.
Starting from
$8,000
Fixed price, agreed before we start. Paid in two halves, with delivery in 4 to 8 weeks.
Always included
- iOS + Android build
- Push + offline + auth
- Store submissions handled
- 4–8 week delivery
Questions we get
every week
Email hello@invokube.com and we reply within a few hours.
Depends on the app. ~80% of apps ship faster and cheaper on React Native with no downside. The remaining 20% (complex camera pipelines, AR, BLE-heavy, sub-frame latency) get native. We tell you which bucket you're in on day one, honestly.
Usually no. React Native + Expo lets you ship both from one codebase, with native modules for any platform-specific work. Two codebases doubles your engineering cost, only worth it if you're using deep platform features.
We've shipped 30+ apps through review. Most rejections come from privacy policy, ATT prompts, in-app purchase rules, or sign-in requirements (Apple Sign-In if you offer social login). We handle those before submission.
Yes. The mobile app is the client. Your existing backend stays the source of truth. We design clean API contracts, handle auth tokens, and build the offline-sync layer. If you need a backend, we'll build one too.
MVP: 4–6 weeks. Full v1 with polish + store submission: 8–10 weeks. We deliver an installable build (TestFlight + internal track) by week 2, then iterate weekly until launch.
If the use case demands it, yes. We build an offline-first cache layer with conflict resolution. For apps where always-online is fine (most consumer apps), we just handle the brief disconnect gracefully.