One app for iPhone and Android that feels native and fast on both

The tools we use to build your app
React
TypeScript
Expo
Swift
Kotlin
Firebase
Stripe
Sentry
GitHub
Figma
Node.js
Postgres
Cloudflare
Vercel
Resend
Sanity

Included in the
project we build

iOS + Android build

One app for both iOS and Android, from one or two codebases, picked for your needs.

Builds

Codebaseyourapp/maina3f9c21
  • iOS

    iPhone, iPad

    1.0.0 (42)Ready
  • Android

    Phones, tablets

    1.0.0 (42)Ready
Shared codeOne app

Custom design

Designed for phones first, not shrunk from desktop, and true to each platform's style.

Home screen

Continue

iOS

Continue

Android

Push + analytics

Push notifications, deep links and in-app analytics, all set up and fully tested before launch.

Engagement

Your order is on the waynow

Tap to track it in the app.

yourapp://orders/1042

Opened

64%

Backend + APIs

Login, sync and notifications, built new for you or connected to your existing backend.

API

Your backendapi.yourapp.com
  • POST/auth/login84ms200
  • GET/sync?since=1712112ms200
  • POST/alerts/subscribe67ms201
  • GET/me/orders95ms200
LoginSyncAlerts

Offline mode

The app keeps working without signal and syncs your changes again once it's back.

Sync queue

No signal, saved on device3 changes
  • Note added to job #31809:12
  • Photo attached, 2 files09:14
  • Checklist marked done09:20
Back online, syncing3 of 3

Store submission

Listings, screenshots, privacy details and review notes for both app stores, all handled for you.

Store submission

App Store

In review

Google Play

Submitted

  • App name and description
  • Screenshots, all sizes
  • Privacy details
  • Review notes and test login

OTA updates

Small fixes reach your users right away, without waiting on another app store review.

Updates

  • Store release

    Reviewed by stores

    1.4.0
  • Fix typo on checkout

    Sent over the air

    1.4.0-ota.1
  • Fix date format

    Rolling out now

    1.4.0-ota.2
Devices updated86%

Crash + perf monitoring

Crash reports and real-user speed data from day one, so any problems get found and fixed fast.

Monitoring

Crash-free users

99.8%

App start, real users

1.2s

TypeError in CartScreen

12 users, Android 14

New

30-day support

Bug fixes are free for the first 30 days after launch, then covered by an ongoing retainer.

Support

After launchDay 12 of 30

Bug fixes, free

  • Login button hidden on small phones1.0.1Fixed
  • Push not opening the right screen1.0.2Fixed
  • Slow list scroll on older Android1.0.3Fixed

For consumer or B2B mobile apps. Cross-platform by default, native where required.

Starting from

$8,000

Fixed price, agreed before we start. Paid in two halves, with delivery in 4 to 8 weeks.

Always included

  • iOS + Android build
  • Push + offline + auth
  • Store submissions handled
  • 4–8 week delivery
See all plans

Questions we get
every week

Email hello@invokube.com and we reply within a few hours.

Depends on the app. ~80% of apps ship faster and cheaper on React Native with no downside. The remaining 20% (complex camera pipelines, AR, BLE-heavy, sub-frame latency) get native. We tell you which bucket you're in on day one, honestly.

Usually no. React Native + Expo lets you ship both from one codebase, with native modules for any platform-specific work. Two codebases doubles your engineering cost, only worth it if you're using deep platform features.

We've shipped 30+ apps through review. Most rejections come from privacy policy, ATT prompts, in-app purchase rules, or sign-in requirements (Apple Sign-In if you offer social login). We handle those before submission.

Yes. The mobile app is the client. Your existing backend stays the source of truth. We design clean API contracts, handle auth tokens, and build the offline-sync layer. If you need a backend, we'll build one too.

MVP: 4–6 weeks. Full v1 with polish + store submission: 8–10 weeks. We deliver an installable build (TestFlight + internal track) by week 2, then iterate weekly until launch.

If the use case demands it, yes. We build an offline-first cache layer with conflict resolution. For apps where always-online is fine (most consumer apps), we just handle the brief disconnect gracefully.